Today Cubicle 7 revealed the cover for the 8th Doctor Sourcebook and I agree with Johnny Hodgson on Facebook- "Best sourcebook cover yet"
In the Scorpion’s Claws – The heroes arrive on Venus to hunt for the wreck of an ancient rocket ship alongside photographer Butch Sanders, and find themselves in the claws of the Red Scorpion!
Tesla’s Torch – The first Rocket Age episode set on Earth sees our heroes being hired as guards for the unveiling of Nikola Tesla’s latest invention! But all does not go as planned when Tesla is kidnapped, leading to a rocket car chase through the skies of New York!
Walk Right in and Steal them Blind – Someone has been stealing experimental weapons on Mars and all clues point to the archaeological digs at Jastariv. Our heroes must team up with Agatha Christie, Enid Blyton and their dog Toby in order to unravel the mystery and stop the Red Scorpion’s latest scheme.
Sting of the Scorpion – Something bad is happening on Ganymede, and our heroes are sent to investigate. Their search for clues leads them from a Jovian Spaceways pleasure cruise, through the forests of Ganymede, and deep into the mysterious and dangerous black fog. What will they find inside, and what does this mean for the peace and security of all the planets in the Solar System?
Escape from the Arena of Death – Our heroes are needed to rescue a Rocket Ranger agent, Ida Sindt, from the clutches of the Red Scorpion’s Martian allies; but she’s been sentenced to die in the Arena of Deathwatch here for more
Heart of the Scorpion – The thrilling conclusion of the series sees the heroes launch a daring assault on the Red Scorpion’s hidden lair…
Celebrating the 50th anniversary year of Doctor Who, this Sourcebook explores the Sixth Doctor’s adventures on Earth and beyond. With detailed information on all the allies, enemies, aliens and gadgets that he encounters, as well as examining each of his adventures, the book contains a wealth of material for the Doctor Who: Adventures in Time and Space RPG, and is also a fact-packed resource for fans of the show!After sacrificing his life to save Peri in the Caves of Androzani, the Doctor regenerated into his most flamboyant, arrogant and frightening incarnation yet. Save Earth from Halley’s Comet, do battle with the alien mastermind Sil, twice, and face not just the Master – but the Rani too! Return to past adventures, battle terrible foes old and new and face the ultimate trial – the trial of a Time Lord.
It’s time for a change my dear, and not a moment too soon.
160 pages, full colour, written by Alasdair Stuart.
|Academic||Pulp Fantastic core rulebook||239|
|Air Ace||Pulp Fantastic core rulebook||240|
|Big Game Hunter||Pulp Fantastic core rulebook||240|
|Brawler||Pulp Fantastic core rulebook||241|
|Brigadier||Defending the Earth||64|
|Captain||Defending the Earth||65|
|Engineer||Defending the Earth||64|
|Escape Artist||Pulp Fantastic core rulebook||241|
|Explorer||Pulp Fantastic core rulebook||242|
|Femme Fatale||Pulp Fantastic core rulebook||242|
|Freelance Investigator||Defending the Earth||63|
|Gangster||Pulp Fantastic core rulebook||243|
|Gentleman Crook||Pulp Fantastic core rulebook||243|
|G-Man||Pulp Fantastic core rulebook||244|
|Grease Monkey||Pulp Fantastic core rulebook||244|
|Gumshoe||Pulp Fantastic core rulebook||245|
|Jungle King||Pulp Fantastic core rulebook||245|
|Law Enforcer||Pulp Fantastic core rulebook||246|
|Martial Artist||Pulp Fantastic core rulebook||247|
|Masked Avenger||Pulp Fantastic core rulebook||247|
|Medic||Defending the Earth||64|
|Mob Moll||Pulp Fantastic core rulebook||246|
|Mystic||Pulp Fantastic core rulebook||248|
|News Hound||Pulp Fantastic core rulebook||248|
|Operator||Pulp Fantastic core rulebook||250|
|Personality||Pulp Fantastic core rulebook||250|
|Relic Hunter||Pulp Fantastic core rulebook||251|
|Rocket Man||Pulp Fantastic core rulebook||251|
|Scientific Adviser||Defending the Earth||63|
|Science Hero||Pulp Fantastic core rulebook||252|
|Scientist||Pulp Fantastic core rulebook||252|
|Sea Dog||Pulp Fantastic core rulebook||253|
|Soldier||Pulp Fantastic core rulebook||253|
|Unit Private||Defending the Earth||62|
|Weird Inventor||Pulp Fantastic core rulebook||254|
In the years after the Great War dawns a new age of heroic adventure!link
From the gleaming spires of the big city, to the steaming jungles of Skull Island, brave men and women fight the forces of evil, carving their legends into the history of the 20th Century. It is an age of exploration and daring. An age of discovery, peril and mad science. It is the age of Pulp Fantastic!
Pulp Fantastic is a fast-paced game of action and adventure, where stalwart heroes face down dastardly villains, weird menaces and bizarre monstrosities in the name of all that is right and true!
Powered by the Vortex System (Doctor Who: Adventures in Time and Space and Primeval), Pulp Fantastic contains everything you need to create your own high-octane pulp adventures featuring masked avengers, mad scientists, gritty gumshoes or any other kind of pulp hero you can imagine. Included are a gazetteer and timeline of the Pulp Era, rules for creating vile villains and strange inventions, and a bestiary of monstrous creatures!
Adventure calls! Will you answer?
About Battlefield Press, Inc.link
Why did this company get started?
Battlefield Press, Inc. began as a way to help good writers to have their products circulated out into the market. Many products are out there that most companies don’t see because they are not willing to take the risk on an unknown, but here at Battlefield Press, Inc. we are willing to at the least look at your submission. There is no guarantee that we will publish your work. We might already have something like it in the planning stages.
The RPG system that first appeared in Doctor Who: Adventures in Time and Space and then in Primeval is to be used in the upcoming Rocket Age, which is not new news here. What is new is the system's name.link
For a while, when DWAITAS first appeared, the system was fondly called... George. Later it was referred to as the Saturday Afternoon Tea Time Adventure System.
Looks like it is officially now called the Vortex System.
Re-reading the Doctor Who Adventures In Time and Space RPG books/boxes. I was reminded how much I liked it. Back when I first got into the game I recognized the system as something that could be used outside the Doctor Who setting.
Like most RPGs the character is made up of Attributes. (Awareness, Coordination, Ingenuity, Presence, Resolve, and Strength) which typically range from 1 through 6- 1 being nearly incompetent, 3 being human average, 5 is human maximum and 6 is supernatural. Unlike most RPGs there are no hit points. Instead when a character takes damage it temporarily comes directly from the Attributes themselves. This automatically makes characters suffer penalties from wounds or fatigue. Physical attacks would come out of Strength or Coordination or both, a head shot injury or a mental attack might reduce Presence or Resolve. Which ever makes the most sense.
This is not the first time damage comes out of the Attributes, it's been used in the Traveller game from Mongoose and Tunnel & Trolls had something like it, too. I'm sure there are others. This is just my first game using them. And I love it.
The other neat system mechanic that many people talk about for Doctor Who Adventures in Time and Space, and thus George, is the initiative system. In this game the order of action in conflict or combat is 1. Characters that are going to talk go first. 2. Next are the characters that are going to move, run, crawl, etc. 3. The doers are next. and finally 4. the Fighters. It discourages combat and fits the Doctor Who setting perfectly. I'm not sure if this will carry over to
To best discuss that it seemed this game system needed it's own name. This is how that turned out:
link to this Cubicle 7 forum discussion
I just find it hilarious because I've seen people still refer to it as the George System. I hope they continue 'cause I'm going to...
Jeffrywith1e: The game engine that powers Doctor Who: Adventures in Time and Space is great. I've heard that it will be used for an upcoming Primeval game. Does this system have a name?
Jeffrywith1e: Lets name it then. the DWAITAS system, the Yes And Yes But system, the Talkers Runners Doers Fighters system- (this is what most focus on when reviewing), it seems, the Story Point system. I don't know. Anyone got something better?
NeilFord : I don't believe it has a name, but if it really does need one, and I need some convincing on that, I would think George would be most suitable. - Neil.
Imajica: I like George. It's perfect.
Kaemaril: http://www.youtube.com/watch?v=2JlVqfC8-UI It's certainly a classic.
corone: One of the names we all liked was 'Vortex system' but that sounds too close to Cortex. My vote would go for Challenge system as its about how you choose to face each challenge situation rather than rollnig what you're told to roll.link