We've been exceptionally busy behind the scenes recently at C7, working hard on a number of very exciting things. Soon we'll be able to tell you some more about those! In the meantime here's something equally exciting for the Doctor Who Roleplaying Game: A sneaky peek at the cover to the forthcoming The Black Archive!
Saturday, January 28, 2017
Monday, January 23, 2017
Almost four years later, I have completed the series and it feels pretty good. Cubicle 7 did a wonderful job creating each book with a great deal of love and care. Proud to have these on my shelf.
Here's the post that started it!
Friday, January 13, 2017
Monday, January 9, 2017
So you're the Gamemaster now?
Sitting in the Gamemaster's chair can be the most daunting job in roleplaying games. It is also the most rewarding. This book is here to help you get the most out of the experience.
The Gamemaster's Companion is a resource for you to use to run the Doctor Who Roleplaying Game, offering expert advice on creating scenarios in the style of the Doctor’s adventures. It’s a veritable toolbox of tips, tricks and techniques that you can use in your own games.
You’ll be using flashbacks, starting games in media res and ending your next session with a killer cliffhanger before you know it!
- Starting out – how to set up a new game, and advice on guiding your players through effective character creation.
- Adventures – an advice-filled exploration of the role of the Gamemaster, detailing plotting adventures, detailed, expert guidance on writing story arcs, and a gigantic random adventure generator.
- Villains and Monsters – a TARDIS-full of hints and tips on creating memorable villains and effective adversaries for your games.
- Settings – how to create them and how to get your players onboard.
- Running Games - guidance for keeping everyone happy, busy and engaged, with notes on pacing, foreshadowing, exterminating characters, people, places, planets and impossible places.
- Three new Doctor Who adventures – Death in Toytown, The Grip of the Kraken and The Bellagio Imbroglio.
“Hello. anyway, why don’t we stop and have a nice little chat where I tell you all my plans and you can work out a way to stop me, I don’t think.” - The Master, Utopia
Written by Morgan Davie, Mark Lawford, Andrew Peregrine, Gareth Ryder-Hanrahan and Nathaniel Torson, the Gamemaster's Companion is a 160 page, full colour, hardcover.
Pre-order at our web store now: http://shop.cubicle7store.com/Doctor-Who-RPG-Gamemasters-Companion
Or grab the PDF: http://www.drivethrurpg.com/product/199893/Doctor-Who--The-Gamemaster's-Companion?affiliate_id=169435
Or pre-order at your local Bits and Mortar gamestore and get the PDF free.
Saturday, January 7, 2017
Welcome to the Victorian Age!
Paternoster Investigations takes your Doctor Who Roleplaying Game to the Victorian era: favourite haunt of the Doctor and home to the Paternoster Gang. Victorian London and the particulars of the age are laid out in all their varied splendours.
- A catalogue of all the Doctor’s on-screen visits to Victorian era.
- A tour of the Victorian era as a setting with notes on how to get the best from it in your games.
- Expert advice on constructing your own Victorian-era adventures and Paternoster Gang campaigns.
- A guide to Victorian London with both historical and alien locations.
- New traits, gadgets and devices for the Victorian age.
- A complete Victorian-era adventure: A Study in Flax.
- Character sheets for Victorian-era characters: Madame Vastra, Jenny, Jago and Litefoot, Jackson Lake, and more.
Saturday, July 2, 2016
The Doctor and his companions often venture forwards in time, into the far future of humanity, where spaceships ply the stars and adventure can be found on even the smallest moon. But what about… backwards? To a time before there was any humanity, to a time when the Earth was roamed by dinosaurs and another species laid claim to it: the Silurians.