Sunday, June 22, 2014

Archetypes

Archetypes are templates of typical types of characters. GMs can use them as is for a quick NPC or Players can use them as a replacement character. They can also be used as models for character creation inspiration.

These were introduced in the Doctor Who Adventures in Time and Space: Defending the Earth supplement and were also used in Pulp Fantastic.

Namebookpage #
AcademicPulp Fantastic core rulebook239
Air AcePulp Fantastic core rulebook240
Big Game HunterPulp Fantastic core rulebook240
BrawlerPulp Fantastic core rulebook241
BrigadierDefending the Earth64
CaptainDefending the Earth65
EngineerDefending the Earth64
Escape ArtistPulp Fantastic core rulebook241
ExplorerPulp Fantastic core rulebook242
Femme FatalePulp Fantastic core rulebook242
Freelance InvestigatorDefending the Earth63
GangsterPulp Fantastic core rulebook243
Gentleman CrookPulp Fantastic core rulebook243
G-ManPulp Fantastic core rulebook244
Grease MonkeyPulp Fantastic core rulebook244
GumshoePulp Fantastic core rulebook245
Jungle KingPulp Fantastic core rulebook245
Law EnforcerPulp Fantastic core rulebook246
Martial ArtistPulp Fantastic core rulebook247
Masked AvengerPulp Fantastic core rulebook247
MedicDefending the Earth64
Mob MollPulp Fantastic core rulebook246
MysticPulp Fantastic core rulebook248
News HoundPulp Fantastic core rulebook248
OperatorPulp Fantastic core rulebook250
PersonalityPulp Fantastic core rulebook250
Relic HunterPulp Fantastic core rulebook251
Rocket ManPulp Fantastic core rulebook251
Scientific AdviserDefending the Earth63
Science HeroPulp Fantastic core rulebook252
ScientistPulp Fantastic core rulebook252
Sea DogPulp Fantastic core rulebook253
SoldierPulp Fantastic core rulebook253
Unit PrivateDefending the Earth62
Weird InventorPulp Fantastic core rulebook254

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