Sunday, June 22, 2014
Archetypes
Archetypes are templates of typical types of characters. GMs can use them as is for a quick NPC or Players can use them as a replacement character. They can also be used as models for character creation inspiration.
These were introduced in the
Doctor Who Adventures in Time and Space: Defending the Earth
supplement and were also used in
Pulp Fantastic
.
Name
book
page #
Academic
Pulp Fantastic core rulebook
239
Air Ace
Pulp Fantastic core rulebook
240
Big Game Hunter
Pulp Fantastic core rulebook
240
Brawler
Pulp Fantastic core rulebook
241
Brigadier
Defending the Earth
64
Captain
Defending the Earth
65
Engineer
Defending the Earth
64
Escape Artist
Pulp Fantastic core rulebook
241
Explorer
Pulp Fantastic core rulebook
242
Femme Fatale
Pulp Fantastic core rulebook
242
Freelance Investigator
Defending the Earth
63
Gangster
Pulp Fantastic core rulebook
243
Gentleman Crook
Pulp Fantastic core rulebook
243
G-Man
Pulp Fantastic core rulebook
244
Grease Monkey
Pulp Fantastic core rulebook
244
Gumshoe
Pulp Fantastic core rulebook
245
Jungle King
Pulp Fantastic core rulebook
245
Law Enforcer
Pulp Fantastic core rulebook
246
Martial Artist
Pulp Fantastic core rulebook
247
Masked Avenger
Pulp Fantastic core rulebook
247
Medic
Defending the Earth
64
Mob Moll
Pulp Fantastic core rulebook
246
Mystic
Pulp Fantastic core rulebook
248
News Hound
Pulp Fantastic core rulebook
248
Operator
Pulp Fantastic core rulebook
250
Personality
Pulp Fantastic core rulebook
250
Relic Hunter
Pulp Fantastic core rulebook
251
Rocket Man
Pulp Fantastic core rulebook
251
Scientific Adviser
Defending the Earth
63
Science Hero
Pulp Fantastic core rulebook
252
Scientist
Pulp Fantastic core rulebook
252
Sea Dog
Pulp Fantastic core rulebook
253
Soldier
Pulp Fantastic core rulebook
253
Unit Private
Defending the Earth
62
Weird Inventor
Pulp Fantastic core rulebook
254
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